I know some one must be reading this, drop me a comment any feedback is good feedback, 
So here is what I have learnt, this will probably fly in the face of popular opinion and even my own previous advice
HQ's
Rune priest is the only one worth a damn. And even he is a bit average. Livining lighting and murderous hurricane rock, every thing else is a little to situational 
ELITES
Wolf guard are great. Should be attached to every other squad. 
Scouts - Good but not great, too unpredictable and in the games they do well I've rarely found them game breaking. 
Troops
9 grey hunters w/Melta gun, Wolf guard attached with a power fist and combi melta. 
If using pods consider a plasma pistol, banner is OK. sometimes. 
Fast attack
I have seen thunder wolves do great things. But I cannot see myself running them. When they work, great but if they fail, you;re screwed.
Heavy Support - I prefer a Mechanised option here, Vindicators for horde control,  Preds for ranged support
Transports - You have an army  designed for short range, Move as a group and lash out. move fast, engage quickly
WHAT I RUN
Rune Priest, Lightning,. hurricane, Great utility character, avoid getting him out of his rhino 
wolf guard, usually minimum, with a drop pod. Wolf guard get assigned to squds, pod drops empty means everything hits turn 1. 
Grey hunters, 4 squads in rhinos, 2 in pods
Trialling  vindicators in heavy support. 
 
