Friday, October 30, 2009

League Result, 2 extra games , Ranking after MOAB,

Yesterday was a big day. I took a day off work to deal with a few things then dropped by the local games shop. And stayed for over 8 hours.

In that time I played 2 games of 1500 with

Captain - Relic Blade, Storm Bolter
Tactical Squad - Plasma Gun, Plasma Cannon
Razor Back -Twin Linked Heavy Bolter, Storm Bolter
Tactical Squad - Plasma Gun, Plasma Cannon
Tactical Squad - Plasma Gun, Heavy Bolter
Rhino - 2 x Storm Bolter
Dreadnought- Twin Linked Lascannon, Missile
Dreadnought- Twin Linked Lascannon, Missile
Dreadnought - 2 x Twin linked auto cannons
Whirl Wind
Thunder Fire Cannon
Predator - Auto Cannon, 2 x Heavy Bolters, Storm Bolter

Game 1 VS Daemons
- Lost, Didn't focus enough fire, Almost killed lots of things, didn't finish off much

Game 2 VS Drop Pod Marines w/ Legion of the Damned
- Won 1 objective to 0. My opponent had 1 marine left, But I failed to make much head way

And finally I tried my battle company VS 2000 points of Guard w/ 2 Colossus Siege Mortars, 2 Bane Wolves, 2 Leman Russes.
- Won 4 Objectives to 1. Game called on turn 4 due to my opponents ride leaving.
With spear head deployment I filled my quarter and then managed to double envelop. My opponent was pushed back into his deployment zone with my troops ready to swamp his infanty.

He managed to kill about 50 marines, but another 20 provided cover fire for the 30 assaulting him.

Ranknings for 40k in Australia and New Zealand
Over All - 123
Battle - 100
Composition - 84
Sports - 222
Painting - 91
From 1091 players

This is a little bit of a shift. Still need to stop laughing at inappropriate moments.

Wednesday, October 28, 2009

1750 For League Catch up. 3rd Company and MOF

Exorcists Chapter Armory Guard.

Johan Sharpton - Captain of the 3rd Company, Master of the Arsenal. - Relic Blade, Storm Shield - 145 Points

Frederick Mason - Master of the Forge - Power Weapon - 115 Points

3rd Company 1st Tactical Squad - Plasma Pistol, Power Weapon, Flamer, Heavy Bolter, Razor Back

3rd Company 4th Tactical Squad - Power Fist, Melta, Multi Melta, Rhino

3rd Company 5th Tactical Squad - Plasma Gun, Heavy Bolter

11th Company Scout Sniper Detachment - 5 Scouts w/Sniper Rifles


Brother Garan - Dreadnought - Assault Cannon, Heavy Flamer
Brother Parson - Dreadnought - Plasma Cannon
Brother Arman - Dreadnought - Multi Melta

Heavy Support
Brother Titus - Dreadnought - Twin Linked Las Cannon, Missile Launcher
Brother Pulo - Dreadnought - Twin Linked Las Cannon, Missile Launcher
Brother Yakob - Dreadnought - 2 x Twin Linked Auto Cannons.

Friday, October 23, 2009

2000 Point list for League and BIV - Battle Company

Here it is the Battle company list. The one I'm taking to League next week and BIV. On a side note last nights BIV Game was postponed due to lack of players, Trying for a catch up on Sunday.

Captain - Lightning Claw, Boltgun

Tactical Squad - Plasma Gun, Plasma Cannon
Tactical Squad - Melta, Multi Melta
Tactical Squad - Plasma Gun, Heavy Bolter
Tactical Squad - Flamer, Plasma Cannon
Tactical Squad - Flamer, Missile Launcher
Tactical Squad - Flamer, Heavy Bolter

Fast Attack
10 Assault Marines
10 Assault Marines

Heavy Support
10 Devestators - 2 x Missile Launcher, 2 x Heavy Bolter
10 Devestators - 2 x Missile Launcher, 2 x Multi Melta

Little crazy but should be fun.

Wednesday, October 21, 2009

Project Status Report

As some of the regulars may have noticed I tend to run multiple projects at once. with differing levels of success and tend to change my mind. Mainly for my benefit, here are my current goals

1. 2000 Points of space wolves assembled by 6th of November
- Bjorn - Painted in pieces, needs assembly and final paint
- Logan Grimar and wolf gaurd are assembled and paint started
- 6 Long Fangs, Assembly Started
- 30 Grey hunters still on sprue, waiting on melta guns
- Predator nearly done
- Drop pod paint started
- Dreadnought paint started
- Owned not used - 10 more grey hunters, 30 blood claws, 6 more long fangs, Canis Wolf born, 7 Wolf Scouts
- Wish list for Space Wolves- Land Raider, 2 x Rhinos

2. Coastal Assault Army ready for tournament by 12th December
- Need to strip and re-paint my auto cannon dread, probably redo the arms, maybe from scratch
- Paint my new chapter master
- Squad mark my infantry
- Finish my Vindicator
- Repair Thunder Fire

3. BIV Army - 2000 Points -Easter 2010
- Just need to finish painting

- 2nd Company - Will be done by BIV
- 1st Company - Cut down to 20 Terminator, 10 assault Terminators, 20 Stern Guard Various states
- Honour Guard, Comand Squad, Bikers, 25 Scouts, Various HQ's all need work
- Land Raider, Redeemer, Drop Pod, Land Speeder all need major Work
- I think I've bought enough for this army

5. Blood Angels - Waiting for Codex

6. Guard - Need 3-5 Russes, 4 Sentinels, Mess of infantry waiting for cash before I follow through

6. Others I'd like to try
- Dark Angels - Wait for New Codex
- Daemon Hunters/Witch Hunters/Death Watch - All 3 in one codex would be awesome
- Orks - Waiting Cash, Lowest Priority
- Chaos Marines - Maybe, need a few units, might try to build something up over time.
- Tau - Waiting for a new codex

Tuesday, October 20, 2009

Costal Assault Tournament Final List, Until I change my mind again

I have tried a lot of different types of marine armies and tactics in the year I have been playing.

Mech Marines - Rhinos, Land Raiders, Droppods
Assaulty Marines - Like thursday nights BA army.
Combined Marines - My MOAB army
Horde Marines - 80 Marines at BIV this year, Planning a 101 marine list for BIV next year
Spec Ops Marines - Predro, Stern Guard, Scouts,

But as a wise player said to me once "Do one thing and do it well"

What marines do better than anyone else is attrition warfare. Attrition warfare is when you ware an opponent down to the point of collapse through the constant infliction of casualties.

Marines do this well because:
1. They have access to some long range fire power - Dreadnoughts, Predators, Land Raiders, Thunder fire Cannon, Whirlwind, Devastators, Snipers,Terminators, Stern Guard, Land Speeder Typhoons and even the humble Tactical Squad.

2. They have a 3+ armor save for the majority of their forces.

3. Cheap transports for the final push.

With this is mind I constructed a list for the December, Coastal Assault tournament in Gosford, NSW, Australia. The idea of the list is to layout enough big guns to take out key targets before a forward push is used to overcome the remaining forces.

Chapter Master - Relic Blade, Storm Bolter - 158 Points - Chosen over my trade mark Librarian firstly for his orbital Bombardment and secondly for his close combat ability.

Tactical Squad - Sgt w/Bolt Gun and Power Fist, Melta Gun, Multi Melta - 200 Points - No one can deny the anti tank power of melta weapons in 5th ed. This is a tank hunter squad that can combat squad and leave its multi melta in a defensive position
Rhino - 35 Points

Tactical Squad - Sgt w/Chainsword and Bolt Pistol, Flamer, Missile Launcher - 170 Points - Cheap, flexible, reliable
Razor Back - Twin Linked Heavy Bolter - 40 Points - a little extra fire power.

Tacitcal Squad - Sgt w/Chainsword and Bolt Pistol, Plasma Gun, Heavy Bolter - 180 Points - Infantry killer.

Dreadnought - Twin Linked Las Cannon, Missile Launcher - 145 Points

Dreadnought - Twin Linked Las Cannon, Missile Launcher - 145 Points

Dreadnought -2 x Twin Linked Auto Cannons - 125 Points
These 3 dreads form a mobile gun battery. If I keep them together they should be able to deal with most Vehicle and Monstrous Creature threats

Heavy Support
Thunderfire Cannon - 100 Points - Not leaving home with out it.

Vindicator - 115 Points - One of the most under valued items in the marine Dex. Little short on range but deadly

Whirl Wind - 85 Points - The Thunder Fires Indirect fire assistant. Both can ignore cover and hit hiding enemies. It'll be interesting to pair them up for a tournament setting.


Let me know what you think.

Monday, October 19, 2009

Quick Round 7 update, This weeks list

For the first time in a while my work has slowed back to normal, So hopefully more updates.

First things first
Round 7 Battle

This was another game against my friend James from the local club. We both tend to show up late and end up playing each other when there is no one else left. After the wupping I got from him last week when I tried Guard I was ready for revenge.

The mission for 3 objectives, Dawn of War.

It was a brutal match. In the end I was left with 5 space marines, an immobilized weaponless whirl wind and a drop pod in similar condition.
My opponent had 1 rus and about 12 guardsmen. Unfortunately my 2 harmless vehicles were contesting objectives.

Close Win - 1 Vs 0
This weeks List

Blood Angels Assault Force

Chaplain Lemartes
Chaptain - Terminator Armour

10 Assault Marines - Power Fist
10 Assault Marines - Power Weapon
10 Tactical Marines - Power Fist Melta Gun, Multi Melta, Rhino

10 Death Company - Jump Packs
5 Terminators - 5 x Lightning Claws

Heavy Support
Land Raider Crusader

This is a bit of a silly list should be some fun though.

Wednesday, October 14, 2009

League and Coastal Assault List in Detail

Today is just a run down of the list I'm trying out this week ready for the Coastal Assault tournament at my local store in December. This combines elements from MOAB, LoT and my league games.

Captain - Relic Blade, Storm Shield, Bike - This is a nice tough CC HQ. I have been running a captain with relic blade and storm shield in the local league but sometimes had trouble getting him into combat. Hopefully the bike solves this issue.

Librarian - Force Weapon, Bolt Pistol, Avenger, Gate of Infinity - the king of drop podding HQ's. An AP 3 STR 5 flamer in my oponents back line have won me more games and caused more havoc than I can mention. Gate is handy but rarely used.

Tactical Squad - Plasma Gun, Las Cannon - Lately I have been minimizing costs of units to allow for fewer more powerful choices, however I find that has been leading to dead weight units, Ones that need to be carried through the game and play no big part in the overall battle. Las Plas is rarely wasted.

Tactical Squad - Power Fist, Melta Gun, Multi Melta, Rhino - Mobile tank hunting assaulty squad. Mobile close range fire power.

Bike Squad - 5 Bikes - Sgt w/ Power Fist, Melta gun, Plasma Gun - This unit acts as a flanking unit, Interceptor and personal guard for my captain. First time I've tried bike so should be fun.

Scouts - Sgt w/ Sniper Rifle, 3 x Snipers, 1 x Heavy Bolter - I've always like sniper scouts. I'm hoping the heavy bolter will add some fire power along with the Hell fire shell which I'm keen to try out

Stern Guard - 10 men - sgt w/ Power fist and bolt gun, 2 x combi Melta, Melta gun, Heavy Flamer, Drop Pod - This is my distraction unit. If you drop a unit that kills a tank and an infantry squad in 1 turn your opponents army will implode to try and kill the unit. Which gives the rest of your army time to move into position. Plus they're already painted.

Heavy Support
Thunder Fire Cannon - At MOAB this unit evaporated entire units of gaunts, Landed 15+ wounds on marine, fire warrior and legion of the damned squad in a single turn.

Whirl Wind -Hoping to boost the effectiveness of my thunder fire and stern guard with some nice artillery fire. I used one to great effect at this years Battle in the Vines.

- Plenty of Ignores cover shots
- Fast flexible troops
- Great horde control
- Decent close combat and ranged ability
- decent number of STR 6 and wounds on 2+ weapons

- Lacking in long range anti tank
- Lacking low AP templates, Terminator Control

Tuesday, October 13, 2009

My Top 5 From the Space Wolves Dex

I recently picked up the SW Dex as an impulse buy and then fell in love with a few of the units. These are the units that made me want to start an army

5. Wolf Guard - Awesome customizable infantry you can then break off and attach to units. After see the Terminator w/Cyclone Missiles attached to a long fangs squad I knew I had to try it.

4. Grey Hunters -Marines w/2 special weapons, and 2 attacks a piece. Chaos marines with out having to go chaosy

3. Wolf Scouts - 110 points for 5 w/melta bombs and a melta gun and BS 4

2. Long Fangs - 5 heavy weapons shooting at 2 targets that can take a commander in terminator armor w/ a cyclone missile launcher. I will hopefully soon be running 2 of these.

1. Bjorn the Fell Handed - As a noob I was new to the whole Dreadnought HQ idea. I hand to buy another dread bringing my total to 8 Dreadnoughts (What's the walker equivilent of a tread head? Dread Head?)

I will be trying the new dex out at 2000 points, and I'm still having trouble squeezing everything I want in. but at the moment the list is looking like

Bjorn the Fell Handed

Dreadnought - Assault Cannon, Heavy Flamer
Wolf Guard
- Terminator, Cyclone Missile Launcher
- Terminator, 2 x Wolf Claws
- Terminator, 1 x Wolf Claw, Storm Boter
- Terminator, Power Weapon, Storm Bolter
- Terminator, Power Fist, Storm Bolter

10 Grey Hunters - Plasma Pistol, 2 x Plasma Guns, Power Fist
Drop Pod
10 x Grey Hunters - 2 x Plasma Guns
10 x Grey Hunters - 2 x Plasma Guns
15 x Blood Claws - Power Fist
15 x Blood Claws - Power Fist

Predator - Twin Linked Lascannon, Sponson Las Cannons
6 x Long Fangs - 2 x Plasma Cannons, Heavy Bolter, 2 x Missile Launcher

Also kicking around I also have.
5 x Sky Claws
7 x Wolf Scouts
6 more Long Fangs
15 more Terminators
About 40 older plastic models I can turn into Something

Monday, October 12, 2009

Leauge Results- Note to Self, Gaurd are not Marines - Project Update

It was a white wash. I made the mistake early on of playing Guard like I would marines.
Unfortunately guard don't have the defense. I was wiped out to the man. Unfortunately due to work I haven't had a chance to write a battle report.

Project Update
My coastal assault army is together, All under coated and base coated

I am liking the space wolves dex and I'm redistributing some under used models to them. so far I have got together

Canis Wolfborn - Love the figure, just has to buy it.
Bjorn the Fell Handed - Coverting a dreadnought
Rune Priest
Ragnar Blackmane
30 grey hunters
30 Blood Claws
15 Terminators
7 Wolf Scouts
1 Dreadnought - Assault cannon, Heavy Flamer
5 Sky Claws
12 Long Fangs
1 drop pod

After some colour testing I decided to go with Chaos Black Spay, Astromica Grey under coat, Space wolves grey base coat. I experimented with shadow grey and fortress grey but found the space wolves grey worked well with Iyander Darksun and mechrite red.

I have promised my self I wont rush this army I'll try to have fun with some white-grey-blue-green colors and snow basing. Plenty of dry bush effects.

Also my 634th Cadians have been reassigned to a wasteland planet to await reinforcements. I'll be changing this up a little, Lots of grey, brown, yellow earthy colors.

Hopefully soon I can get an assistant at work and have more time for photo's.

I'll be going for BoLS membership soon, once I feel things are up to scratch, Less writing about what I want to do and more doing it and taking pictures.

Thursday, October 8, 2009

Gaurd Virgins list for first game + Project updates

Yes, After running Marines exclusively for just over a year I am branching out a little hoping to try out 3 other codex's before the end of my local League. This week is guard, then in 2 weeks Blood Angels and finally hoping to try out space wolves before the end of the league.

Any way here is the list

634th Cadian Veterans

Command Squad - Officer w/Plasma Pistol, Chain sword, Plasma Gunner, Medic, Vox, Standard
Master of the Ordnance

Commisar Lord - Power Fist, Plasma Pistol

Veteran Squad - 3 x Grenade Launchers, Las Cannon

Veteran Squad - 3 x Grenade Launchers, Las Cannon

Veteran Squad - sgt w/Shotgun, Power Fist, 3 x Grenade Launchers, Missile Launcher, Grenadiers

Veteran Squad - 1 x Grenade Launcher, 2 x Sniper Rifles, Auto Cannon

Veteran Squad - sgt w/Shotgun, Power Fist, 2 x Flamers, Heavy Flamer, Mortar
Chimera - Heavy Flamer, Multi Laser, Demolitions

Veteran Squad - Gunnery Sgt Harker, 2 x Melta Guns, Heavy Flamer, Heavy Bolter, Demolitions

Guardsman Marbo

Armored Sentinel - Plasma Cannon

Armored Sentinel - Plasma Cannon

Leman Rus Demolisher - Hull mounted Heavy Bolter, Heavy Stubber

I will be playing against gaurd vetern James Murch from my local club.

Coastal Assault Tournament Army
After my MOAB experience and picking up a few models I've decided to try this list

Captain - Relic Blade, Storm Shield, Bike

Libarain - Gate of Infinity, Avenger

Tactical Squad - Power Fist, Melta, Multi Melta

Tactical Squad - Plasma Gun, Las Cannon

Scouts - 4 x snipers, Heavy bolter

Bike Squad - Power Fist, Melta Gun, Plasma Gun

Stern Guard - Power Fist, 2 x combi-melta, Melta Gun, Heavy Flamer
Drop Pod

Thunder Fire Cannon
Whirl Wind

Lacking a little in long range anti tank. I'll see how it runs.

Since Buying Space wolves the cadians are now going to be wastland themed, Lots of grey, brown, yellow earthy tones.

Wolves will be Winter themed. Hoping to have 2000 points assembled in 5 weeks.

Wednesday, October 7, 2009

Back From MOAB

Yes, I'm back after 3 days of gaming down in Sutherland with plenty of swag and a little fatigue
I'll try and recap what I can bellow, Unfortunately I lost my players pack where I made notes so this may be a little vague

I headed down on Friday after having to find some last minute accommodation with a couple of players from club in Orange including the guy I was playing a grudge match against on Saturday.


Game 1 - Nid's - Grudge Match
This was a fun game against my roomy for the weekend Shakey Lajtar. I remember taking down one of his hive tyrants turn 1 with my drop podding tactical squad and evaporating entire units of gaunts with my thunder fire.

Result - WIN

Game 2 - Also Nids
The mission was most scoring units in enemy deployment zone, pitched Battle. I went first and deployed in the center of the board with my vindicator, thunder fire and dreads bisecting the board through a gap in terrain. My oponent deployed on one side of the centre divide, He charged up one board edge, I charged up the other. Very little died but I managed a max points win due to having 7 scoring units.

Result - WIN

Game 3 - Deamon Hunters w/ space marine allies.
Unfortunately for my oponent a lucky avenger, thunder fire and vindicator in the first 2 turns reduced my opponents army to a hand full of figures, When my dreadnough assaulted and destroyed his land raider it was all over, At the end on the game he had 1 scout left.

Result - WIN

Game 4 - Nids
At the start of this game, I was placed 3rd. I new I was in for a challenge and was right, the game was against my friend and local store TO Damien. And yes like usual he put me in my place. winning 6 kill points to 3. The only reason I got a 3rd kill point was a lucky roll on my sniper scouts when they scored 3 rending hits on a Zonethrope.

This day I fought 4 marine armies, with a hang over. It all sort of blended into one.

Game 5 - Space Marines - Mechanicum Theme
This game was hard fought with big losses on both sides. I the end I was defeated in turn 7 by a squad of terminators.

Result - LOSS

Game 6 - Space Marines - Salamanders
I could not roll a 3+ for anything, To hit or for my armor save.

Result - LOSS

Game 7 - Space Marines - Drop Pod legion of the damned.
This was against another team mate - Brendan. My thunder fire dominated. I was also able to play defensively and mass bolter fire which served me well

Result - WIN

Game 8 - Mech Space Marines
This was a close match. Fortunately I had a few lucky breaks and claimed a close win.
Result - WIN


Game 9 - Tau
This was a close match. I had him at the end of my turn 5 however my opponent was able to bring the game back his way.

Result - Draw

Game 10 - Imperial Guard
This game I won through luck. The mission was 2 Primary and 5 minor objectives. These were all placed on one flank.

My scouts managed to assault and destroy my opponents only tank in turn 1. My opponent was using Al'rahem to out flank a platoon unfortunately, even with a re-roll my opponent ended up on the opposite side of the board where I managed to intercept his foot sloggers with a dreadnought.

Result - WIN

Game 11 - Tau
In this game my Assault cannon, Flamer dread, thunder fire cannon and Librarian wiped out my opponents fire warriors.

Result - WIN

Games 11
Wins - 7
Losses - 3
Draws - 1
Place - 13th from 50 Players.

A few unusual things
The only Ork player dropped out after day 1
1 chaos player
4 Daemon Players


After picking up the space wolves dex looks like I will be making an army, 2000 points or so.
I worked out a deal with a vendor

4 x Space marine bikes (3 pack + 1 on spue out of box)
Space wolves box
Canis Wolf Born
Plus 40 free paint brushes for $240 AU

Friday, October 2, 2009

Round 5 VS Grey Knights

Pitched Battle, Kill Points, 1250 points

Due to some the time I got there last night I ended up playing the grey knights destroyed in Round 3 for the second time. This time things did not go to plan.

I was of course testing out my MOAB army again. My oponent ran 2 x Grey Knight Terminators, A land raider crusader, a dreadnought a squad of grey knights, a captain, and a squad of inquisitorial storm troopers.

Turn 1

I won the roll and let my oponent go first. He formed in the center of his deployment zone with good cover.

I deployed directly opposite, Infiltrated my scouts on his flank.

1 squad of terminators charged my scouts. The grey knights climbed were deployed in the land raider. They other terminators moved into cover, the storm troopers moved to get out of my thunder fire cannons line of site. Over to me.

My drop pod came down, The tactical squad and librarian take out the storm troopers. First blood to me. My scouts kept peppering the terminators charging them down.

My opponents full fury turned on my Drop Pod squad. They shot and then assaulted the remainders killing the librarian and most of the squad.

The terminators continued thier march.

I did little A few maneuvers, a took some pot shots. My opponent managed to completely deny my thunder fire line of site. In assault my tactical squad failed and was killed.

My opponent charged forward with his dread and land raider. His terminators met my scouts and butchered them. His other terminator squad took out my drop pod

My vindicator managed to take out my opponents land raider while my Assault cannon dread immobilized his dreadnought. His grey knights then passed no less than 15 armour saves not losing a single 1

Turn 4.

My opponent moved his grey knights into cover and out of the firing lines. My Assault cannon dread assaults his dreadnought and ends up getting destroyed.

Turn 5.

My opponent Hides. I try and maneuver but am not fast enough. The game end.

LOSS 4 VS 2.

Oh well. 2 games with the MOAB list both resulting in losses. It will be interesting to see how it performs at a tournament.