Friday, February 12, 2010

C4 List - Space Wolves wont be done in time

Well my wolves just aren't going to make it.

Here is what I've come up with instead

1500 Points - Codex Space Marines - Red Skulls Chapter

HQ
Librarian - Bolt Pistol, Force Weapon, Avenger, Gate of Infinity - 100 Points

TROOPS
Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Missile Launcher - 170 Points
Rhino - 35 Points

Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Missile Launcher - 170 Points
Rhino - 35 Points

Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Missile Launcher - 170 Points

ELITES
10 x Stern Guard - 2 x Heavy Flamers, 3 x Combi-Melta - 285 Points
Drop Pod - 35 Points

Dreadnought - Plasma Cannon, CCW, Storm Bolter - 115 Points

Dreadnought - Multi Melta, CCW, Storm Bolter - 105 Points

HEAVY SUPPORT
Thunder Fire Cannon - 100 Points

Predator - Auto Cannon, Heavy Bolter Sponsons, Storm Bolter - 95 Points

Whirl wind - 85 Points

Let me know what you think, I might Change it up a bit


3 comments:

  1. Have you used thunderfire cannons before? and if so what do you think of them, I have never used one but only seen it do well against hoard armies, orks, nids, guard.

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  2. I actually find it hard to leave at home. I ran it at MOAB 2009, Coastal Assault 2009 and in the Good Games Gosford Spring League last year.

    Against hoards it can take out entire units. Its ignore cover round is great at this.

    Against Marines and MEQ I've see the standard round (AP5, St6) take out 6 or 7 marines in one round of shooting. This was the extreme but the point is that it can dish out a mess of wounds at range. Its 4 small templates that wound on 2+ against deep strikers, infantry that disembarked, infantry that was tank shocked this is great. One of my friends has a Relictors army that lives in fear of it.

    The other more subtle use is with the tremor rounds. Any UNIT HIT counts as moving through difficult terrain next turn. This prevents bikes from turbo boosting and forces dangerous terrain checks. It can also be used on jump infantry and units w/ wings. The other use is against vehicle squads. The UNIT was hit, they have to perform dangerous terrain checks and immobilized is destroyed.

    If you have nothing else to shoot at try and take out a tank. or slow an advancing unit down.

    My list is designed for wound saturation. The dreads are a little different to protect against some of the toys you see at 1500+.

    The point is that the Thunder Fire almost always makes its points back and you never have it sitting there unable to contribute to the battle.

    The tournament isn't till next month but stay tuned for a battle report

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  3. Some good points there! cant wait to read the reports!

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