1. Know your list - Know every unit. know why you have them in the army even if its just to fill up space. Know what they do, What equipement do they have? Krak grenades? Pistols? Signum? what do they do. What special rules do your units have? scout? Combat Tactics? What do those mean. Find out. Mark the pages with post it notes.
2. Go to Ground - 6+ invul is better than insta gib. I very rarely see people use this rule. Look it up, use it. It is a game winner.
3. Take the Time to Understand your Opponents List - Work out what will hurt you (cover being ignored, AP 3 weapons, Close Combat) check you opponents list for these things, ask your opponent about them, most will be more than happy to explain what units do or at least tell you the stats. Get your opponent to identify the models that will cause you grief. If you feel particularly sneaky you can use this to pull a bluff and ask about a bunch of stuff that you don't care about to shift your opponents focus away from what you are trying to take out.
4. Never Go First - There is very little benefit in going first. In some cases (Dawn of War, deep strike armies, Daemons and Drop Pods to be specific, it is actually harmful to go first) The number of games I have seen won or lost by a turn 5-7 rush to contest objectives is staggering. This also allows you to react to your opponents deployment and put them at a disadvantage early on.
5. Take Your Time - Something I struggle with. I often get caught up in the moment and forget things, its easy to do. 1 tip I have heard is write down the number of units you have on your list and then count them before you pass to the next phase. Make sure you know where everything is and that it has some purpose.
6. TANK SHOCK!!!!! - Tank shock is brilliant. Especially tank shocking multiple units or with multiple units. At Battle in the Vines this year I forced an entire jet bike squad with attached HQ off the board with a tank shock from a rhino. At High Lords of Tera this year someone lost Lysander and 10 terminators the same way.
7. Make Sure You Understand the Mission - Take time to read the mission and ask any questions before you start. Discuss it with your opponent, if the missions are available early then take them to your local club and discuss with other players. Know what you are trying to do
8. Set a Goal and stick to it - This will depend on your mission and opponent. A full win is nice but often setting a more realistic goal is better. There are 5 objectives on the board, is it enough to hold 3 and contest the other 2? if so this is much easier than taking all 5.
9. Know the board - If possible talk to your opponent a move the terrain in a way that makes you both happy. Agree on cover values, terrain types, How many inches to move up levels etc, before you start. If you can't agree roll a die to decide it. 4+ thats impassable, other wise its just dangerous etc.
10. Do ONE Thing and do it Well - Focus your army. Pick one thing, Assault, Massed Bolter fire, Templates, CC Attack count, it doesn't matter. Pick something and then maximize it to the point were you do it better than the other guy. This is the best advice I have ever received. Although some may not agree, it has served me very well.
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