Red Skulls Chapter - Light Infantry Force
HQ
Librarian - Bolt Pistol, Force Weapon, Avenger, Gate of Infinity - The best value for points HQ. A little fragile at times. Avenger should add to the horde control while Gate will allow a little more mobility
TROOPS
Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Heavy Bolter
Rhino
Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Heavy Bolter
Rhino
Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Missile Launcher
Tactical Squad - sgt w/Bolt Pistol and Chainsword, Flamer, Missile Launcher
I love tactical squads. Deadly, Flexible, tough as nails. I've found that plasma and melta do little unless used in bulk and even then its questionable. I also noticed that I had trouble against Orks at Coastal Assault so I'm hoping the 4 flamers will make a difference.
ELITES
Dreadnought - Multimelta, CCW, Storm Bolter
Dreadnought - Multimelta, CCW, Heavy Flamer
I love Dreads. I own 8. It is hard for me to create a list with out at least 2. Mobile heavy weapons in a sturdy package with a @#$%-OFF CCW.
HEAVY SUPPORT
Predator - Auto Cannon, Heavy Bolter Sponsons, Storm Bolter - 10 Shot pill box, MC and horde control
Whirl Wind - I usually go with a thunder fire but decided to go for mobility and indirect fire over multiple ammo types
Also shown, Commisar Lord w/ Plasma Pistol and Power Fist for the Saving Private Ryan mission
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