Mech Marines - Rhinos, Land Raiders, Droppods
Assaulty Marines - Like thursday nights BA army.
Combined Marines - My MOAB army
Horde Marines - 80 Marines at BIV this year, Planning a 101 marine list for BIV next year
Spec Ops Marines - Predro, Stern Guard, Scouts,
But as a wise player said to me once "Do one thing and do it well"
What marines do better than anyone else is attrition warfare. Attrition warfare is when you ware an opponent down to the point of collapse through the constant infliction of casualties.
Marines do this well because:
1. They have access to some long range fire power - Dreadnoughts, Predators, Land Raiders, Thunder fire Cannon, Whirlwind, Devastators, Snipers,Terminators, Stern Guard, Land Speeder Typhoons and even the humble Tactical Squad.
2. They have a 3+ armor save for the majority of their forces.
3. Cheap transports for the final push.
With this is mind I constructed a list for the December, Coastal Assault tournament in Gosford, NSW, Australia. The idea of the list is to layout enough big guns to take out key targets before a forward push is used to overcome the remaining forces.
HQ
Chapter Master - Relic Blade, Storm Bolter - 158 Points - Chosen over my trade mark Librarian firstly for his orbital Bombardment and secondly for his close combat ability.
TROOPS
Tactical Squad - Sgt w/Bolt Gun and Power Fist, Melta Gun, Multi Melta - 200 Points - No one can deny the anti tank power of melta weapons in 5th ed. This is a tank hunter squad that can combat squad and leave its multi melta in a defensive position
Rhino - 35 Points
Tactical Squad - Sgt w/Chainsword and Bolt Pistol, Flamer, Missile Launcher - 170 Points - Cheap, flexible, reliable
Razor Back - Twin Linked Heavy Bolter - 40 Points - a little extra fire power.
Tacitcal Squad - Sgt w/Chainsword and Bolt Pistol, Plasma Gun, Heavy Bolter - 180 Points - Infantry killer.
ELITES
Dreadnought - Twin Linked Las Cannon, Missile Launcher - 145 Points
Dreadnought - Twin Linked Las Cannon, Missile Launcher - 145 Points
Dreadnought -2 x Twin Linked Auto Cannons - 125 Points
These 3 dreads form a mobile gun battery. If I keep them together they should be able to deal with most Vehicle and Monstrous Creature threats
Heavy Support
Thunderfire Cannon - 100 Points - Not leaving home with out it.
Vindicator - 115 Points - One of the most under valued items in the marine Dex. Little short on range but deadly
Whirl Wind - 85 Points - The Thunder Fires Indirect fire assistant. Both can ignore cover and hit hiding enemies. It'll be interesting to pair them up for a tournament setting.
___
Let me know what you think.
No comments:
Post a Comment